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Causality-preserving Asynchronous Reality

Andreas Fender and Christian Holz.

Proceedings of ACM CHI 2022. Best paper award.

Video

Publication

Andreas Fender and Christian Holz. Causality-preserving Asynchronous Reality. In Proceedings of ACM CHI 2022.

Teaser

Causality-preserving Asynchronous Reality teaser image

Our system volumetrically captures physical events and allows immersed users to experience those events in an asynchronous yet causally-accurate manner. (1) The user is immersed inside a virtual replica of his real office and uses his physical mouse and keyboard to interact with virtual displays. (2) A coworker enters the room and leaves a spoken message while placing an object on the table, but the user had activated Focus Mode, so AsyncReality conceals any visual and auditory sensations from him. (3) After he completes his task, he discovers an artifact on the table and approaches it, which (4) triggers the playback of the captured event. (5) When the playback finishes, the user can interact with the real object.

Abstract

Mixed Reality is gaining interest as a platform for collaboration and focused work to a point where it may supersede current office settings in future workplaces. At the same time, we expect that interaction with physical objects and face-to-face communication will remain crucial for future work environments, which is a particular challenge in fully immersive Virtual Reality. In this work, we reconcile those requirements through a user’s individual Asynchronous Reality, which enables seamless physical interaction across time. When a user is unavailable, e.g., focused on a task or in a call, our approach captures co-located or remote physical events in real-time, constructs a causality graph of co-dependent events, and lets immersed users revisit them at a suitable time in a causally accurate way. Enabled by our system AsyncReality, we present a workplace scenario that includes walk-in interruptions during a person’s focused work, physical deliveries, and transient spoken messages. We then generalize our approach to a use-case agnostic concept and system architecture. We conclude by discussing the implications of an Asynchronous Reality for future offices.