List of publications
For more details on each item, see our projects in the gallery view including videos here.
2020
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Haptic PIVOT: On-Demand Handhelds in VR. Proceedings of ACM UIST 2020.
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Omni: Volumetric Sensing and Actuation of Passive Magnetic Tools for Dynamic Haptic Feedback. Proceedings of ACM UIST 2020.
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SurfaceFleet: Exploring Distributed Interactions Unbounded from Device, Application, User, and Time. Proceedings of ACM UIST 2020.
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Tilt-Responsive Techniques for Digital Drawing Boards. Proceedings of ACM UIST 2020.
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Non-invasive intervention for motor signs of Parkinson's disease: the effect of vibratory stimuli. BMJ Journal of Neurology, Neurosurgery & Psychiatry.
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Virtual Reality Without Vision: A Haptic and Auditory White Cane to Navigate Complex Virtual Worlds. Proceedings of ACM CHI 2020.
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A Rapid Tapping Task on Commodity Smartphones to Assess Motor Fatigability. Proceedings of ACM CHI 2020.
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GazeConduits: Calibration-Free Cross-Device Collaboration through Gaze and Touch. Proceedings of ACM CHI 2020.
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Towards Privacy-Preserving Ego-Motion Estimation using an Extremely Low-Resolution Camera. IEEE Robotics and Automation Letters 2020.
2019
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DreamWalker: Substituting Real-World Walking Experiences with a Virtual Reality. Proceedings of ACM UIST 2019.
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CapstanCrunch: A Haptic VR Controller with User-supplied Force Feedback. Proceedings of ACM UIST 2019.
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Mise-Unseen: Using Eye Tracking to Hide Virtual Reality Scene Changes in Plain Sight. Proceedings of ACM UIST 2019.
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TORC: A Virtual Reality Controller for In-Hand High-Dexterity Finger Interaction. Proceedings of ACM CHI 2019.
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Sensing Posture-Aware Pen+Touch Interaction on Tablets. Proceedings of ACM CHI 2019.
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SeeingVR: A Set of Tools to Make Virtual Reality More Accessible to People with Low Vision. Proceedings of ACM CHI 2019.
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RealityCheck: Blending Virtual Environments with Situated Physical Reality. Proceedings of ACM CHI 2019.
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Cross-Device Taxonomy: Survey, Opportunities and Challenges of Interactions Spanning Across Multiple Devices. Proceedings of ACM CHI 2019.
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VRoamer: Generating On-The-Fly VR Experiences While Walking inside Large, Unknown Real-World Building Environments. Proceedings of IEEE VR 2019.
2018
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Naptics: Convenient and Continuous Blood Pressure Monitoring during Sleep. Proceedings of ACM IMWUT 2018.
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Doubling the Signal Quality of Smartphone Camera Pulse Oximetry Using the Display Screen as a Controllable Selective Light Source. Proceedings of IEEE EMBC 2018.
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Project Zanzibar: A Portable and Flexible Tangible Interaction Platform. Proceedings of ACM CHI 2018.
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Haptic Revolver: Touch, Shear, Texture, and Shape Rendering on a Reconfigurable Virtual Reality Controller. Proceedings of ACM CHI 2018.
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CLAW: A Multifunctional Handheld Haptic Controller for Grasping, Touching, and Triggering in Virtual Reality. Proceedings of ACM CHI 2018.
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Enabling People with Visual Impairments to Navigate Virtual Reality with a Haptic and Auditory Cane Simulation. Proceedings of ACM CHI 2018.
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Haptic Links: Bimanual Haptics for Virtual Reality Using Variable Stiffness Actuation. Proceedings of ACM CHI 2018.
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SurfaceConstellations: A Modular Hardware Platform for Ad-Hoc Reconfigurable Cross-Device Workspaces. Proceedings of ACM CHI 2018.
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PolarTrack: Optical Outside-In Device Tracking that Exploits Display Polarization. Proceedings of ACM CHI 2018.
2017
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Glabella: Continuously Sensing Blood Pressure Behavior using an Unobtrusive Wearable Device. Proceedings of ACM IMWUT 2017.
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Sparse Haptic Proxy: Touch Feedback in Virtual Environments Using a General Passive Prop. Proceedings of ACM CHI 2017.
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Finding Common Ground: A Survey of Capacitive Sensing in Human-Computer Interaction. Proceedings of ACM CHI 2017.
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DualBlink: A Wearable Device to Continuously Detect, Track, and Actuate Blinking For Alleviating Dry Eyes and Computer Vision Syndrome. Proceedings of ACM IMWUT 2017.
2016
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NormalTouch and TextureTouch: High-fidelity 3D Haptic Shape Rendering on Handheld Virtual Reality Controllers. Proceedings of ACM UIST 2016.
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DuoSkin: Rapidly Prototyping On-Skin User Interfaces Using Skin-Friendly Materials. Proceedings of ACM ISWC 2016.
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Pre-Touch Sensing for Mobile Interaction. Proceedings of ACM CHI 2016.
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On-Demand Biometrics: Fast and Convenient Cross-Device Login. Proceedings of ACM CHI 2016.
2015
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Tracko: Ad-hoc Mobile 3D Tracking Using Bluetooth Low Energy and Inaudible Signals for Cross-Device Interaction. Proceedings of ACM UIST 2015.
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Biometric Touch Sensing: Seamlessly Augmenting Each Touch with Continuous Authentication. Proceedings of ACM UIST 2015.
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"I'm just on my phone and they're watching TV": Quantifying mobile device use while watching television. Proceedings of ACM TVX 2015.
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Bodyprint: Biometric User Identification on Mobile Devices Using the Capacitive Touchscreen to Scan Body Parts. Proceedings of ACM CHI 2015.
2013
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Fiberio: A Touchscreen That Senses Fingerprints. Proceedings of ACM UIST 2013.
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Imaginary Reality Gaming: Ball Games Without a Ball. Proceedings of ACM UIST 2013.
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Imaginary Devices: Gesture-Based Interaction Mimicking Traditional Input Devices. Proceedings of ACM MobileHCI 2013.
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GravitySpace: Tracking Users and Their Poses in a Smart Room Using a 2D Pressure-Sensing Floor. Proceedings of ACM CHI 2013.
2012
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Implanted User Interfaces. Proceedings of ACM CHI 2012.
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Bootstrapper: Recognizing Tabletop Users by their Shoes. Proceedings of ACM CHI 2012.
2011
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Imaginary Phone: Learning Imaginary Interfaces by Transferring Spatial Memory from a Familiar Device. Proceedings of ACM UIST 2011.
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Data Miming: Inferring Spatial Object Descriptions from Human Gesture. Proceedings of ACM CHI 2011.
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Understanding Touch. Proceedings of ACM CHI 2011.
2010
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Multitoe: High-Precision Interaction with Back-Projected Floors Based on High-Resolution Multi-Touch Input. Proceedings of ACM UIST 2010.
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The Generalized Perceived Input Point Model and How to Double Touch Accuracy by Extracting Fingerprints. Proceedings of ACM CHI 2010.
2009
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Relaxed Selection Techniques for Querying Time-Series Graphs. Proceedings of ACM UIST 2009.